tag:blogger.com,1999:blog-6737331211018613722.post7048190296556194562..comments2023-04-28T10:46:14.916-04:00Comments on Run a Game: Adventure Style LARPRun a Gamehttp://www.blogger.com/profile/12555528519708213579noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6737331211018613722.post-19418266005527234572014-04-02T14:43:47.027-04:002014-04-02T14:43:47.027-04:00Maybe I should edit that and make it Friday's ...Maybe I should edit that and make it Friday's post...Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-38386520972360709962014-04-02T08:28:26.051-04:002014-04-02T08:28:26.051-04:00Track 2: "Surveillance" Action/combat P...<br />Track 2: "Surveillance" Action/combat PCs (H, I, J, K, L, M, 1 other; but not N, O, P, Q, F, or G). 4 cast play NPCs (N, O, P, Q). Objective: "Can the team maintain surveillance on Kandinsky without spooking him until he makes it to his meet with his contact? What can the team learn by tailing his contact?" Game Space: Guerilla LARP in public; crowded streets; Starbucks; metro.<br /><br />Intermission: Combat/Action PCs pulled out for 30 minute break (may be needed for walk back from prev. scene). Investigators trickle in and learn results of the seance, then head out to their investigation.<br /><br />Slot 2: 3:30p-5p<br />Track 1: "Quick Search" Investigative PCs (N, O, P, Q, F, G, plus 1 other). 1 cast plays NPC (A). Objective: "While Kandinsky is at the meet, what can the investigators learn about the artifact smuggling operation by searching his office?" Game Space: Small room; preferably set up as an office. Props: Laptop (login account prepped for game with pw and files); lots and lots of irrelevant officey paper and junk, clue files, clue photos.<br /><br />Track 2: "Romanof" Action/Combat PCs (H, I, J, K, L, M, 1 other). All other cast play NPCs. Objective: "It turns out Romanof is possessed by a devil when he leads the street team into an ambush in a blind alley. Can the team overcome their attackers without killing Romanof or letting him get away, so that they can bring him back for exorcism and interrogation?" Game Space: Starts in the alley behind game site, moves into the large room in game space as Romanof flees. Props: Devil masks for cast for the spirits that arise to attack the street team.<br /><br />Denoument: Teams return to "base" to debrief with each other. They should have Romanof prisoner (bound and unconscious so no need for a cast NPC - Romanof will not be interrogated until next session) and need to determine how they, as a group, will treat prisoners, what limits on interrogation, etc. Game space: Reset large and small room to "home base" set dressing. Props: Interrogation stuff spanning the gamut from ethical to abu ghraib. Rope, handcuffs, hoodwink, plyers, jumper cables, water pail. Hopefully PCs will agree not to use horrible methods, but if they do, there's probably a morality system to get involved next game.<br /><br />That was longer than I had planned. That's what the FRAMEWORK for a fully plotted adventure style LARP would look like. Note that no scene happens in the "theater of the mind" and nothing requires props that most troupes can't get hold of cheap and quick. Nor does it require a large game space. More players = need more tracks = need more game space of course. But more players = more budget = can afford more game space, so there's that!Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-42683845245825669422014-04-02T08:28:11.642-04:002014-04-02T08:28:11.642-04:00I could provide some adventure style SCENES but no...I could provide some adventure style SCENES but not a whole event. It would take up its own dropbox account just to host it. Even a short and small adventure style game, say 4.5 hours x 20 players would have something like two scene slots each with two tracks, each with 6-7 players and a floor GM plus bluesheets for a half dozen cast NPCs each scene slot. That's a session premise, handouts, props, four 60-90 minute scenarios, and 12 NPC bluesheets plus additional items for the intermission and denouement. <br /><br />Here's a totally invented short (4.5 hour) small (20 player) adventure LARP session design:<br /><br />Game Time: Saturday 1p-5:30p<br />Site: Urban meeting space, 1 large room, 1 small side-room.<br /><br />1p-2p: Setup: Investigators get BGA results showing where Kandinsky's office is and that he's leaving to meet a mysterious contact. Team will split three ways. Magic PCs will continue investigating the botched summoning with a seance for one of the victim/participants, street team will stay on Kandinsky and hopefully tail his contact, and investigators will break into Kandinsky's office while he's out to find more information on the artifact smuggling trade.<br /><br />2p-3p: 60 minute slot<br />Track 1: "Seance" Magic/occult PCs (A, B, C, D, E, plus 1-2 others), 2 cast play NPCs (F, G). Objective: "Can you learn what went wrong at the Great Summoning by contacting the spirit of Professor Andropov? Are you prepared in case the seance goes wrong?" Gamespace: Small room or large room, whichever fits best. Props: Candles, Occult junk.<br />Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-62967854460935444562014-04-01T00:22:55.091-04:002014-04-01T00:22:55.091-04:00Some examples of a few of your Adventure Style ses...Some examples of a few of your Adventure Style sessions wouldn't go astray... *hint, hint*Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-394830404623679042014-01-04T23:16:32.686-05:002014-01-04T23:16:32.686-05:00Nice advice. The bit about how Elysium Style and...Nice advice. The bit about how Elysium Style and Adventure Style adventures being on opposing sides of the same spectrum. Throw in adventures and you boost solidarity between factions. The fact that Adventures give you more immediate payoff is also a good point. Something to think about.Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.com