tag:blogger.com,1999:blog-6737331211018613722.post5762651995037202187..comments2023-04-28T10:46:14.916-04:00Comments on Run a Game: Theater of the Mind ActionRun a Gamehttp://www.blogger.com/profile/12555528519708213579noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6737331211018613722.post-63365237370414878492013-12-19T20:34:31.442-05:002013-12-19T20:34:31.442-05:00Great reminder for all GMs. You are not against yo...Great reminder for all GMs. You are not against your players...are you are just controlling everything they see feel, touch eat, smell, etc. But you aren't the enemy. The NPCs you created are lolKeagganhttps://www.blogger.com/profile/15814203280230910888noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-15457276981822356812013-12-19T15:34:22.618-05:002013-12-19T15:34:22.618-05:00Great points! Grids only reduce misunderstandings...Great points! Grids only reduce misunderstandings, not eliminate them. It might give you a false sense of certainty.Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-60687607298175904062013-12-19T13:30:51.976-05:002013-12-19T13:30:51.976-05:00Excellent points. It's ok for the DM to have p...Excellent points. It's ok for the DM to have power, but it's easy for that power to be misused. <br /><br />I think assertion of intent is key. Even with a grid, someone can do something that they think has a certain effect, but which someone else interprets a different way. "I thought I was in full cover!" "No, here's where you would have had full cover." "I could have moved there, but I didn't know!" "Sorry."<br /><br />"I cast fireball so as to hit my enemies but not my allies." If anyone takes issue with that (since the unstated balance to fireball is its friendly-fire risk) they can offer a counter assertion, rather than trying to trick the person into taking a worse dealcentaurihttps://www.blogger.com/profile/17625277812057790915noreply@blogger.com