tag:blogger.com,1999:blog-6737331211018613722.comments2023-04-28T10:46:14.916-04:00Run a GameRun a Gamehttp://www.blogger.com/profile/12555528519708213579noreply@blogger.comBlogger181125tag:blogger.com,1999:blog-6737331211018613722.post-31071972829798104562022-08-12T16:11:54.127-04:002022-08-12T16:11:54.127-04:00The original context I learned it in (I believe Du...The original context I learned it in (I believe Dungeon World?) gave the example of a thief successfully stealing the king's diary then running into trouble on the way out.<br /><br />This is different from "success at a cost". There's no additional obstacle or spent resource to get the diary. They just straight-up succeed at their intended action, with the rolled failure pushed forward to a separate event.<br /><br />This forward failure can be immediate, but it doesn't have to be. Especially if you're thinking offscreen. I've had a couple times when it made narrative sense for a miss to hang over the table for half a session before the consequence dropped.D. Gateshttps://www.blogger.com/profile/17923571645335186078noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-56882125415887216092020-02-17T18:04:19.894-05:002020-02-17T18:04:19.894-05:00For a longer campaign, it's ok if a single cha...For a longer campaign, it's ok if a single character gets the spotlight at a time, as long as the attention shifts around more or less equally.<br /><br />In The Colors of Magic, a Scrappy little indie game I made, you get three literal mad libs that ensure each adventure involves all the PCs' hooks.<br /><br />That's because each adventure usually has three major components:<br /><br />- The setting and friendly NPCs<br />- The antagonist and their subordinates<br />- The twist<br /><br />So use player A's setting, player B's antagonist, and player C gets spotlighted by the twist. <br /><br />If you have 5 players, have player B's antagonist threaten player D's ideal, and then use A's setting and E's friendly NPC.Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-39658494920254269892020-02-17T15:12:11.909-05:002020-02-17T15:12:11.909-05:00This is a brilliant way to think about character c...This is a brilliant way to think about character creation and I’ve used it to great effect in a recent session zero. Now I have several juicy character-centred storylines and situations to explore. <br /><br />Do you have any tips for juggling these different threads? Do you try to incorporate multiple threads for different characters into a single adventure? Present a few interesting conflicts and let the players decide which to pursue? Rotate through different PC storylines?<br /><br />I’m trying to figure out how to explore these ideas without and single character getting all the spotlight. Thanks!Christophhttps://www.blogger.com/profile/13497129494389523963noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-71912621258201207602019-07-06T19:54:23.356-04:002019-07-06T19:54:23.356-04:00Bravo. Great aggregation.Bravo. Great aggregation.Anonymoushttps://www.blogger.com/profile/01911123136819906851noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-43834899641028543362019-07-01T10:57:16.981-04:002019-07-01T10:57:16.981-04:00I agree the sources are imperfect. I disagree with...I agree the sources are imperfect. I disagree with Justin Alexander here in the article. But you're talking about task immersion. I'm talking about embodying a character - character immersion.Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-91864627512596963962019-03-07T13:37:28.497-05:002019-03-07T13:37:28.497-05:00I do! I ran the Edge of the Empire starter set an...I do! I ran the Edge of the Empire starter set and it was a lot of fun. You can certainly apply a "success at a cost" approach, because the GM still has total control over check framing. What I mean by that is you can use this sort of check frame:<br /><br />Example: The party, a bunch of galaxy's most wanted rebel scum, have put on disguises to sneak into an Imperial Ball.<br /><br />"Make a Deception check to get the storm troopers to let you through without making them suspicious."<br /><br />That check frame has "success at a cost" built into it: If they fail the check, they let you through, but they become suspicious - they might tell other storm troopers to keep an eye an you or tail you or double check your ship registration at the stardock. FFG's system has neat "and also!" mechanics with every roll that make success at a cost check frames even more exciting!<br /><br />Fail: "You make the stormtroopers at the gate suspicious. One steps aside to radio in the 'anomaly' of your presence."<br /><br />Advantage: "...but you get a look at the guest list when he does, so you get a bonus on your next attempt to avoid suspicion."<br /><br />Triumph: "...but when he suggests someone check your ship registration, he gives the wrong name, which will buy you some time."<br /><br />Threat: "...And the other one starts following you, giving you a penalty to your next check to keep your cover."<br /><br />Despair: "Roger. Let me see... The port of origin has no record of a light freighter with the designation, 'Heart of Gold.' I'm sure it's just a mistake, but we're gonna lock it down until we clear it up."Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-28867589428646405792019-03-07T10:46:14.117-05:002019-03-07T10:46:14.117-05:00Do you have any experience with the Star Wars and ...Do you have any experience with the Star Wars and Genesys system from Fantasy Flight Games? I love the blog, and want to apply the content to what my friends are playing these days.jaschavhttps://www.blogger.com/profile/06544230618742846590noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-16461582788384791652015-09-03T08:22:57.940-04:002015-09-03T08:22:57.940-04:00Thank you for sharing and congrats on the new kid!...Thank you for sharing and congrats on the new kid!Anonymoushttps://www.blogger.com/profile/02386552987314878063noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-17350561223190596922015-08-25T15:55:56.079-04:002015-08-25T15:55:56.079-04:00Great breakout and explanation of how to look at S...Great breakout and explanation of how to look at Skills. It seems that Skill use always a hangup point. I've found I use a similar idea around Skills but have further simplified them in my RPG, https://fyxtrpg.com/ .<br /><br />I wanted skills to be universal and matter more in the game. Plus using a system like you have it is sets a Skill curve into the area where characters that focus on a skill are then rewarded for that Skill. It's important I think to show that character growth can have real in-game meaning with skills. At least when it comes to specialized skill use. Anonymoushttps://www.blogger.com/profile/14218684446397371521noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-23389968059357026672015-08-23T05:34:25.647-04:002015-08-23T05:34:25.647-04:00This comment has been removed by a blog administrator.Anonymoushttps://www.blogger.com/profile/02297692620538035896noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-2722523856727169792015-08-17T12:38:43.069-04:002015-08-17T12:38:43.069-04:00As a new GM, this was a FANTASTIC read. As a new GM, this was a FANTASTIC read. The Word Hokagehttps://www.blogger.com/profile/02343159792902140385noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-27144422683885940112015-08-07T18:20:29.882-04:002015-08-07T18:20:29.882-04:00Great article! Recurring villains can make any gam...Great article! Recurring villains can make any game more meaningful. I always have several in my https://fyxtrpg.com/ games. I also leave it open as well that my standard fodder mobs may always be in the position to flee and become a recurring villain. One of the best threads I ever ran was a generic orc that got super lucky on rolls and turned out to harass and torment the group for many games before they finally caught up to him and finished him off. This advice in this article should help lots of GMs deepen their game and make it more enjoyable. Anonymoushttps://www.blogger.com/profile/14218684446397371521noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-82120360090994038622015-07-21T16:55:45.990-04:002015-07-21T16:55:45.990-04:00There is a Satta Matka / Matka Result directory hu...There is a Satta Matka / Matka Result directory hub, please refer it<br />http://sattamatkain.net/<br />Anonymoushttps://www.blogger.com/profile/14095897004489176241noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-11958058019554148722015-07-14T15:55:10.954-04:002015-07-14T15:55:10.954-04:00I like this idea. I'm going to have to use it ...I like this idea. I'm going to have to use it for my https://fyxtrpg.com/ campaigns. It is the perfect way to fit easy system into an easy ruleset. I'm always looking for ways to make GMing less work. With the Fyxt RPG being so easy to start with, then use this method of design, you could definitely whip up a cool dungeon crawl in a hurry. Anonymoushttps://www.blogger.com/profile/14218684446397371521noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-9682406771773439042015-07-08T11:08:59.356-04:002015-07-08T11:08:59.356-04:00This is wrong. Not because you failed to properly ...This is wrong. Not because you failed to properly analyze and draw conclusions from your source material, but because the source material itself is a poisoned well. <br /><br />Immersion is a state of mind, but it has nothing to do with mechanics, stance, association, or framing. Its created by a relationship between input, output, feedback loops, rewards, and enticements. A better word might be "engrossing." <br /><br />The theories you're addressing here aren't studied, falsifiable, or adopted by anyone on any scale. For instance, look at video games, board games, comics and movies. Is there any real debate over whether 1st or 3rd person narrative in a book or film is more immersive? If Tetris, Crosswords, Sudoku, & puzzles can immerse their players, does it really have anything to do with stance? With association?<br /><br />No. Edwards' & Alexander's theories are really just gussied up opinions, designed as attempts to legitimize their preferred way of playing TTRPGs, by extolling the virtues of their preferences while minimizing the merits of others. The thing is, you don't need legitimacy to play how you want to play, and so their work is misguided when it's not outright harmful (e.g. Alexander's claim that making a decision outside of actor stance isn't really role playing at all). <br /><br />Your work here thoughtfully examines your source material and advises readers to pay attention to tone and genre to reinforce the experience they're trying to create. Which is fine, but for the source material being wrong and generally bad. I would rather have read your original thoughts on how a GM can create engrossing experiences (regardless of system) or advice on how players can immersive themselves rather than sit passive parties to whom immersion happens until and unless it's broken rather than a retread of Alexander's "Why 3rd Ed D&D is better than 4E D&D, uh-oh this is just an opinion I'd better try some academic sounding language so it can be objective fact" or Edwards' "Narrativism is a thing, too, you guys - stop laughing."sfghttps://www.blogger.com/profile/11137473282652570232noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-5215332952312910582015-07-07T00:37:53.995-04:002015-07-07T00:37:53.995-04:00This is an amazingly clear and informative post! ...This is an amazingly clear and informative post! It helps me think about economy of design for dungeon crawls.Robert Kurcinahttps://www.blogger.com/profile/14265955976226652214noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-87054834530826704142015-06-09T09:29:29.072-04:002015-06-09T09:29:29.072-04:00Thanks - it's fixed nowThanks - it's fixed nowRun a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-73469112179725509382015-06-09T08:34:37.784-04:002015-06-09T08:34:37.784-04:00your google sheet is protected, can't download...your google sheet is protected, can't download.thanks!Tony T.https://www.blogger.com/profile/03711808468914135400noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-15254207949048639112015-06-01T12:51:09.099-04:002015-06-01T12:51:09.099-04:00Thanks for including my profiles in this list. You...Thanks for including my profiles in this list. You've covered a lot of ground here.FlyingSheephttps://www.blogger.com/profile/07098356990105068861noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-74596475693059566452015-05-03T18:20:21.806-04:002015-05-03T18:20:21.806-04:00Thank you for this. I thought this was excellent a...Thank you for this. I thought this was excellent advice!<br /><br />I shared your post with my gaming group, and added this note:<br /><br />"This is all good advice.<br /><br />Remember: when playing or referring a game.. every thing in the entire game is both imaginary AND arbitrary, so deciding that the result of a particular die roll is Unchanging Universal Law(tm), and can't be ignored/modified, for any reason, when LITERALLY everything else in the game is consensual illusion is the one of the silliest possible ways to approach it.<br /><br />Yes, rules should exist and be consistent/coherent.<br />Yes, use dice to randomize. It adds tension, uncertainty and drama.<br />No, don't let either of those two things make the game unfun."David Serhienkohttps://www.blogger.com/profile/08067444429170226137noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-61990107534291960302015-05-03T18:19:42.826-04:002015-05-03T18:19:42.826-04:00This comment has been removed by the author.David Serhienkohttps://www.blogger.com/profile/08067444429170226137noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-84755853362614402232015-04-21T23:10:28.102-04:002015-04-21T23:10:28.102-04:00It worked well for mine. Let me know how it goes h...It worked well for mine. Let me know how it goes here or @RunaGame on twitter.Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-49037768635271915522015-04-21T21:53:46.250-04:002015-04-21T21:53:46.250-04:00Thanks for this. I was looking for ways to run a h...Thanks for this. I was looking for ways to run a heist differently than what Night's Black Agents proposes with it's built in mechanics. Sound advice! I like the fact players are given agency in this. I'll have to use this soon and see how it works out.Eric Lamoureuxhttps://www.blogger.com/profile/13155132726000652857noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-22028765914443175612015-04-15T08:11:21.240-04:002015-04-15T08:11:21.240-04:00See also: http://www.paperspencils.com/2011/10/22/...See also: http://www.paperspencils.com/2011/10/22/pathfinder-house-rule-simple-experience-points/Run a Gamehttps://www.blogger.com/profile/12555528519708213579noreply@blogger.comtag:blogger.com,1999:blog-6737331211018613722.post-52898968518451687392015-03-23T14:30:05.818-04:002015-03-23T14:30:05.818-04:00Thanks for the post; it gives me a lot to think ab...Thanks for the post; it gives me a lot to think about. The group I'm currently gaming with (pretty much all old friends) will be winding up our present adventure (Pathfinder) in a few weeks and I've offered to take up the GM mantle next (ICE MERP). I've been re-developing a story arc that I ran nealy twenty years ago but I think I'll work out some more just to mix things up.Anonymousnoreply@blogger.com