Run a Game

A blog for practical advice, turn-key resources, tips, and examples of how to run a roleplaying game.

Pages

▼
March 28, 2014

Plans are Worthless but Planning is Everything

›
As a GM I love to prep.  This isn't because I like to "tell a story" - I like to build toys and see how my players play with t...
1 comment:
March 22, 2014

Distributed Processing

›
The rules in an RPG define what players can do, and can be strict or loose, depending on the system and the group. A group that adheres we...
March 14, 2014

The Hex Crawl

›
So you've heard about this thing called a Hex Crawl.  What is it?  Why should it interest you if you're not an "OSR" fan? ...
5 comments:
March 7, 2014

Dungeons

›
It's been a while since I posted.  Things have been very busy in my life!  Here's the Friday post for this week.  I'll be back ...
1 comment:
February 7, 2014

Calibrating CR

›
In my day job, outcomes measurement is critical to demonstrating success and ensuring continuous quality improvement.  A proposal has to pr...
January 24, 2014

Death and Resurrection Table

›
Mike Mearls wrote a great history of raising the dead in D&D.  I thought it would be fun to add to it (he doesn't cover Pathfinder ...
January 17, 2014

Level Up

›
I conducted an informal poll of gamers on social media to see who still uses XP to calculate levels in D&D and Pathfinder, and I found f...
1 comment:
‹
›
Home
View web version
Powered by Blogger.