A few weeks ago, I hosted my first guest post. This week I wrote another guest post on Chaos Engineering, entitled The GM as Craftsman. It's a short post that should frame every discussion about game system selection. I believe that the only mature way to discuss RPG systems is in context of what they can be used to accomplish. I argue that RPG systems are like tools for running a game; and like tools, there are systems that are right for a game, and systems that are wrong. Choosing the right system is an important GM skill.
Go read it!
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