The Colors of Magic - Available Now

February 12, 2016

Mundane Items Table for 5th Edition

I've done this before, for Pathfinder, and now I'm doing it for 5th edition D&D.  I've already written about what to use gold for in 5e D&D.  Now let's talk about what form your gold comes in.

Handing the PCs 200gp as a treasure reward is OK, but it can be rather boring.  It inspires players' imaginations far more to give them a lieutenant's purse containing 100sp, cartographer's tools, four books describing various ship captains' explorations of the Moonshae Isles with bookmarks in all the illustrations and maps, a broken quill pen, and a loaded hand crossbow.  That second treasure hoard - though it's the same value - is also a potential plot hook!

This table is a distillation of all of the 5th edition Basic Rules equipment for players.  It includes items worth a good amount of money, items that may be useful that the PCs that they wouldn't usually buy (like a magnifying glass), various animals and vehicles, and the more expensive weapons and armor.




Mundane Items of Interest
Gold Piece Cost
Leatherworker's Tools
5
Healer's Kit
5
Lantern, Bullseye
 10
Lock and Key
 10
Rations (1d6 weeks worth), 5sp/day
 10
Shield
 10
Cartographer's Tools
 15
Forgery Kit
 15
Cart
 15
Smith's Tools
 20
Sled
 20
Military Saddle
 20
Pigs, 2d6, 3gp/pig
 20
Ginger, 20lb bag, 1gp/lb
 20
Cinnamon, 10lb box, 2gp/lb
 20
Vial of Acid
 25
Climber's Kit
 25
Spell Component Pouch
 25
Flask of Holy Water
 25
Hourglass
 25
Jeweler's Tools
 25
Disguise Kit
 25
Dulcimer (instrument)
 25
Navigator's Tools
 25
Thieves' Tools
 25
1d6 Mules, 8gp/mule
 25
Scimitar
 25
Rapier
 25
Shortbow
 25
Light Crossbow
 25
Viol (instrument)
 30
Bagpipes (instrument)
 30
Lyre (instrument)
 30
Pony
 30
Cows, 1d6, 10gp/cow
 30
Greataxe
 30
Ring Mail
 30
Lute (instrument)
 35
Wagon
 35
Canvass sailcloth, 400 sq yds, 1sp/yd
 40
Studded Leather Armor
 45
Alchemist's Fire
 50
Vial of Antitoxin
 50
Potion of Healing
 50
Blank Spellbook
 50
Alchemist's Supplies
 50
Tinker's Tools
 50
Poisoner's Kit
 50
Rowboat or Canoe
 50
Oxen, 1d6, 15gp/ox
 50
Cotton Cloth, 100yd roll, 5sp/yd
 50
Longbow
 50
Heavy Crossbow
 50
Greatsword
 50
Chain Shirt
 50
Scale Mail Armor
 50
Draft Horse with pack saddle
 55
Camel with pack saddle
 55
Griffin (or other monster) saddle
 60
Saffron, 5lb box
 65
Hand Crossbow
 75
Chain Mail
 75
Books (1d6), 25gp/book
 80
Riding Horse with saddle and tack
 87
Magnifying Glass
100
Vial of Basic Poison
100
Carriage
100
Linen, 20yd bolt, 5gp/yd
100
Barding, Studded Leather
180
Elephant
200
Splint Mail
200
Chariot
250
Barding, Chain Mail
300
Breastplate
400
War Horse with military saddle
420
Half Plate
750
Spyglass
 1,000
Plate Mail
 1,500
Keelboat
 3,000
Sailing Ship
10,000

A few notes:

  • Some items are listed in random quantity (such as 1d6 weeks worth of rations).  The unit price for these items is in the item description, and the approximate value of the random quantity, rounded to a neat figure, is in the "Gold Piece Cost" column.  
  • Arms and armor usually sell for half their cost.  If the PCs want specific arms and armor, give them what they want.  If the PCs already have the arms and armor they want, you could give them alternative weapons and armor.  Otherwise, you can encourage the players to be creative with this loot.  Give a crossbow to the village mayor to help defend the town.  Arm the party's henchmen with random weapons you find.  Et cetera.
  • You can use tools without being proficient in them.  Even if nobody in the party is proficient in leatherworking tools, they might still welcome them, if only to modify, repair, and decorate their leather armor.
  • Gems, art objects, precious metals, and so forth are another issue.  You can give out gems with particular gold piece values.  There's probably such a thing as a 10gp diamond (small and flawed) and a 100,000gp diamond (huge, finely cut, and perfectly clear).  
  • Feel free to use the Pathfinder version of this guide, too.  There's no reason you can't import some of the items from there into 5th edition.

According to this Redditor, here's the value of a Hoard, based on an average roll.  For hoards, you can add mundane items to hoards up through CR 10:
  • CR 0-4 is about 180gp
    • A vial of poison and three 25gp books on alchemy
  • CR 5-10 is about 690gp
    • Breastplate, a greatsword, and 180gp and 200sp
CR 11+ hoards are too valuable to fill up with mundane items.  You'll need to add magic items.  I recommend packing it with consumable restorative items (diamonds for revivify and raise dead spells, potions of greater healing, etc.).
  • CR 11-16 is about 4,700gp
  • CR 17+ is about 16,000gp
Magic item values (DMG) for your convenience:
  • Common 50-100gp
  • Uncommon 101-500gp
  • Rare 501-5,000gp
  • Very rare 5,001-50,000gp
  • Legendary 50,001+gp

No comments:

Post a Comment