When the statistic called Charisma was invented for the first time, a new layer was added to Dungeons and Dragons, and with it, to nearly all roleplaying games from that point forward: a system for adjudicating social interaction with character statistics.
What social systems give us is a way to divorce player social skills from character social skills and, in some systems, by setting different levels to various social skills, somewhat define a character's personality by how well he takes to and performs various social tasks. They also allow us to stand at a remove from repugnant or uncomfortable social situations, make a die-roll-based tactical game out of social situations, and create situations where the GM can point to the dice to announce a failed or successful social interaction regardless of how poorly he defended an NPC's position or how poorly a player defended his own.
The Colors of Magic - Available Now
September 28, 2012
September 26, 2012
September 25, 2012
Your Title
I was talking with game designer Reinhart about the name for a GM. He said that the M in GM was too authoritarian. To him, M is Master. As in Game Master. To me it's Moderator, as in Game Moderator, though I know that Game Master is the original abbreviation. To most non-gamers, GM as a title means General Manager, which might actually be an even better use of the term for a roleplaying game.
September 21, 2012
I Heart Metagaming
Metagaming is the use of out of game information to influence in game decisions. See http://en.wikipedia.org/wiki/Metagaming
I love it. I strongly encourage my players to do it.
I love it. I strongly encourage my players to do it.
September 18, 2012
What I'm Up To
I suppose I should take a moment and explain what games I'm currently running and playing. That way, if you're following my blog, you can use that for some perspective. We all come with biases, after all.
September 14, 2012
Level One
Level One is a deeply ingrained concept in fantasy stories of a certain kind, to the point where roleplaying games, when they first began, started characters at "level 1" and advanced them from there.
Taran wanted to make a sword; but Coll, charged with the practical side of his education, decided on horseshoes. And so it had been horseshoes all morning long. Taran's arms ached, soot blackened his face. At last he dropped the hammer and turned to Coll, who was watching him critically.
"Why?" Taran cried. "Why must it be horseshoes? As if we had any horses!"
Coll was stout and round and his great bald head glowed bright pink. "Lucky for the horses," was all he said, glancing at Taran's handiwork...
- The opening scene of The Book of Three, by Lloyd Alexander
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