Quick post! We
playtested D&D Next last weekend, with me as the DM. I ran a whole
level's worth of adventure for a 4-person party playing the bounty hunter,
human cleric, wizard, and halfling rogue. We played in the "theater
of the mind" and it seemed to work fine. I wanted to give some first
thoughts:
Pros:
- Theater of the Mind worked well since there were no
forced movement or attack of opportunity powers
- Combat was fast and loose; very easy
- The fighter is better than any edition EXCEPT 4th
- Hit Dice is a random take on healing surges
- The expertise dice mechanic was interesting and has potential to work
Cons:
- There were occasional disagreements about where people
were in combat
- Disengaging from melee was a waste of a turn, so nobody
did it (remember, even in 3rd edition, you could take a "5'
step" and cast or shoot)
- Tactics were mostly irrelevant and boiled down to
killing the enemy as fast as possible
- There needs to be a DM skill reference list; I was not
familiar with the skills and the character sheet doesn't have a list of
them!
- Combat expertise (fighter's ability) didn't seem like
it would scale well at mid and higher levels; and it was just added to
damage every turn
- People were going down fast; the monsters missed a lot,
but when they hit, they would do about 50% or more of a character's hit
points in damage, if they got lucky
- They got rid of encounter-based healing along with all
the other encounter based powers
- Spells have a time duration again, which is actually
pretty terrible
- The rogue never did any sneak attacking
FYI - I believe the official term is "Theater... OF THE MIND!"
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